Leon5463 One Winged Angel
Posts : 105 Join date : 2013-02-09 Age : 29 Location : Birmingham, United Kingdom
| Subject: Update 2.1 Sat Aug 03, 2013 11:41 pm | |
| I'm putting this up rather late as the update was last night, But oh well...So we introduced a new clan Code:03 a clan that manipulates sound. And if I may add...I FREAKING LOVE THIS SHIT. That's really all we have on new clans.
Bug Fixes:
PK Bug, Awww sheet son, We done fixed that shit.
Death Bug: I have a sort of feeling it isn't the last we'll see of this bug, But I believe it's fixed..But I have no idea.
Mercenary:Omni-Slash: Only used to hit one person once, Fixed and changed to now hit everyone. But also tweaked the damage ratios down.
Kurama:Sprouting Vines: Now only slows you for a set period of time. Rose Wheel: Now hits people 3 times instead of once(Would have constantly hit while they was in the area, But that was too op. Sinning Tree: No longer constantly damages people until they die, It was just too strong allowing for Kuramas to beat people 500+ levels ahead of them if they used Sinning Tree.
Loveless:Apocalypse:Changed the damage to be higher, In this kind of game it was just too weak to be called on of his strongest techniques.
Tsuna:Box Weapon Tsuna: Lowered the damage Natsu did, It was too high for no cost. Cambio Forma, Modo Difesa: Lowered the defence it gives, +6 defence is just too strong.
Grimmjow:Darts: Increased the damage and allowed them to hit flying.
Reunion:Heartless Angel:Stopped this being allowed to be used on bosses such as Hashirama. | |
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JayXkilla
Posts : 31 Join date : 2013-07-29
| Subject: Re: Update 2.1 Sun Aug 04, 2013 7:52 am | |
| So this update was pretty much major bug fixing? | |
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Leon5463 One Winged Angel
Posts : 105 Join date : 2013-02-09 Age : 29 Location : Birmingham, United Kingdom
| Subject: Re: Update 2.1 Sun Aug 04, 2013 9:14 am | |
| Indeed yeah, We fixed two of our biggest problems...Actually our only problems..Still have a few jutsus that need tweaking balance and maybe a few minor bugs...But the Death bug was our biggest problem. | |
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